Dead Space 2 embraced more combat, but at the cost of diminished tension. Even the controls were made with a creeping motion in mind, and you did not want to get cornered. The first Dead Space was a claustrophobic game with distinctive sections that put combat behind survival as a choice. This is the road Dead Space 3 has decided to walk. There is plenty of gore, but a diminishing return on tension. The once-healthy survival horror genre is dying a slow death, as even the perennial powerhouses in the genre – like the Resident Evil franchise – shift from fear-based-gaming to a more traditional, action-rich style that just happens to use the same trappings. In one of the more ironic developments in recent years, it appears that game developers are afraid of fear. Many of the sections are repetetive and dull The survival horror series is now all about action
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